[In this Gamasutra analysis piece, Jeffrey Matulef analyzes gaming conventions and the pros and cons of breaking them, this time exploring reboots, focusing on Silent Hill and Castlevania's most recent outings.] Whenever a series tries to reinvent itself by handing the reigns to a new developer it's met with trepidation. Long time fans may complain that it looks too different, the story's not the same, or the design's been changed too drastically. While it's easy ...
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