Tuesday, November 30, 2010

Game Developer 50 Recognizes 2010's Leading Industry Talent

Gamasutra presents sibling publication Game Developer magazine's latest installment of the "Game Developer 50," which recognizes some of the people who made significant contributions to the industry over the last year. The selection of game industry figures includes veterans and newcomers alike, who are presented by their respective areas of expertise such as art, design, programming, business and evangelism. The Game Developer 50 first appeared in the November 2010 issue of Game Developer, for which ...

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Top-Grossing iTunes Apps: FarmVille Takes On Discounted EA Titles

Every week, sister iPhone, iPod Touch and iPad site FingerGaming rounds up the top-grossing iPhone, iPod Touch and iPad applications, as current that day in the iTunes App Store, and this chart is now available on Gamasutra. This week's U.S. revenue charts see FarmVille and Smurfs' Village leading iPhone and iPod Touch sales, while We Rule Quests emerges as a top seller on the iPad. These charts allow end users to see who is making ...

Source: http://feedproxy.google.com/~r/GamasutraNews/~3/OsM6L4_-mbk/TopGrossing_iTunes_Apps_FarmVille_Takes_On_Discounted_EA_Titles.php

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Round-Up: Gamasutra Network Jobs, Week Of November 19

In this week's latest postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Infinity Ward, Warner Bros., Gameloft, and more.

Source: http://feedproxy.google.com/~r/GameCareerGuideNews/~3/vl8KeGZuio8/roundup_gamasutra_network_jobs_.php

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Best of FingerGaming: From Trucks and Skulls to Gunstar Heroes

[Every week, we sum up sister iPhone and iPad site FingerGaming's top news and reviews for Apple's nascent portable game platforms, as written by editor in chief Danny Cowan and authors Tucker Dean, Jason Johnson, and Ryan Hibbeler.]

This week, FingerGaming covers BulleTrain, Gunstar Heroes, and the awaited iOS 4.2 firmware update.

Also within are the lists for top-grossing, most-downloaded free and paid Apps from Apple's store, as well as a review for Halfbrick Studios' Age of Zombies.

Here are the top stories from the last seven days:

- Top-Grossing Game Apps: Lego Harry Potter Sees Big First-Week Sales
"Rovio's Angry Birds reclaims the top spot in today's chart, while Lego Harry Potter finishes its debut week ahead of RAGE HD at third place."

- iOS 4.2 Software Update Out Now; Adds Multitasking, Game Center for iPad
"Apple has released an update to its iOS firmware, bringing a number of new features to iPhone and iPod Touch devices and adding multitasking and Game Center support for the iPad."

- Sega Releases Gunstar Heroes, Adds Multiplayer to Sonic 2, Streets of Rage
"After recently adding another title to its App Store catalog of emulated 16-bit Genesis games, Sega announced that two of its most popular retro releases to date have received new multiplayer modes."

- Top iPad Game Apps: Scrabble Heads Charts After Price Drop
"EA's Scrabble for iPad moves up to the top of today's iPad games sales chart, as Gameloft earns three chart spots with recent price drops for Let's Golf! 2 HD, The Settlers HD, and Splinter Cell Conviction HD."

- Review: Age of Zombies
"An excellent game often defies expectations. Brilliant writing is the last thing you'd expect to find in a dual-stick zombie game, yet for some reason the writing in Age of Zombies is superb."

- Downsized Games Launches EA-Skewering BulleTrain for iPhone and iPad
"A group of displaced veterans from Full Spectrum Warrior developer Pandemic Studios has released BulleTrain, an on-rails shooter inspired by the company's soured experience with Electronic Arts."

- Top iPhone Game Apps: RAGE HD Maintains Impressive Sales
"Id Software's iPhone 4-compatible RAGE HD takes third place in the iPhone game charts in its premiere week, trailing reigning sales leaders Angry Birds and Cut the Rope."

- Appy Takes on Angry Birds With Trucks and Skulls for iPhone and iPad
"FaceFighter and Zombie Pizza creator Appy Entertainment has launched its latest iOS title, Trucks and Skulls, a game in which players 'smash NITRO-BURNING MONSTER TRUCKS into piles of GIANT SKULLS!'"

Source: http://feedproxy.google.com/~r/gamesetwatch/~3/TVnFv4TCPYY/best_of_fingergaming_from_truc.php

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GDC China Announces Keynote From Final Fantasy XI, XIV Co-Creator Tanaka

GDC China organizers have revealed a keynote from Square Enix senior vice president Hiromichi Tanaka on building Final Fantasy XI and XIV, as the latter is poised to become the first-ever official Final Fantasy title to debut in China.

Following the recent news that leading Chinese MMO operator Shanda Games and Square Enix have announced partnership to bring Final Fantasy XIV to the region, Tanaka becomes the second keynote for the December 5th-7th Shanghai event.

In the keynote, 'Final Fantasy XI & XIV: Developing and Operating a Cross-platform, Cross-region MMORPG', Tanaka will discuss "the managerial know-how fostered during the lifespans of Final Fantasy XI and the newly released Final Fantasy XIV, with a focus on our team?s global distribution-based development concept and RMT countermeasures."

Tanaka, one of the original members of Squaresoft (now Square Enix) when it was founded in 1983 in Japan, contributed game design to the first three seminal Final Fantasy titles on the NES/Famicom, as well as producing classic titles like Secret of Mana and Xenogears.

He went on to work as producer on Final Fantasy XI, not only establishing the overall development policy, but also contributing to design aspects of the game, such as the user interface for the popular worldwide MMO, before overseeing the just-debuted FFXIV.

The Square Enix SVP joins a packed schedule that includes earlier confirmation of Blizzard, Flagship and Cryptic alumnus Bill Roper as the other keynote speaker, plus a comprehensive line-up of talks across the event's major tracks, including Global Game Development/Outsourcing and Online Game Developer, alongside the Independent, Mobile, Social and Serious Games Summits.

Now in its third year, Game Developers Conference China offers "valuable and timely insight into the world of game development in China for an audience of both local and international developers", according to its organizers. Overall, the December 5th-7th event provides a forum for local and international developers to explore business opportunities, expand their reach to a unique market, and discover the on-going trends emerging in this region.

GDC China's online registration ends on November 30th, and for more information about the event, please visit the official GDC China website.

Source: http://feedproxy.google.com/~r/WorldsInMotion/~3/R3tgEUMGjBs/gdc_china_announces_keynote_fr.php

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Monday, November 29, 2010

The 'GDC 25' Chronicles: The Sound of Adventure

Continuing his archival mining ahead of the 25th Game Developers Conference, the official GDC historian Jason Scott presents newly unearthed audio of a 1998 Game Developers Conference lecture led by Steve Meretzky.

Source: http://feedproxy.google.com/~r/GameCareerGuideNews/~3/M0HzcsNOT8Q/the_gdc_25_chronicles_the_sound_.php

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Round-Up: Gamasutra Network Jobs, Week Of November 19

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Infinity Ward, Warner Bros., Gameloft, and more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes ...

Source: http://feedproxy.google.com/~r/SeriousGamesSourceNews/~3/1B69iYuO-IM/item.php

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The GDC Chronicles: A Report from the Second GDC

Ahead of next February's 25th GDC, official GDC historian Jason Scott analyzes take-aways from an archival report on 1988's second ever Computer Game Developers Conference.

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GDC 2011 Reveals Major Roster Of Full-Day Tutorials

Organizers of the 2011 Game Developers Conference have revealed a packed full-day tutorial line-up -- including notables from Epic, Blizzard, and Valve -- for the 25th edition of the industry's leading event for game creators.

With the overall session list for the event starting to fill out, organizers are taking the opportunity to reveal the full-day tutorials available to attendees during the GDC 2011 registration process.

These lower-capacity, first-come first-served tutorials will once again be held alongside the GDC Summits on the first two days of the San Francisco-based event, Monday, February 28th and Tuesday, March 1st.

They will be open to those with a Summits & Tutorials or All-Access Pass, and interested parties can select their preference during the process of registration.

Newly announced GDC 2011 tutorials of particular note include the following:

- A special one-day 'Producer Boot Camp' is being assembled by key GDC Advisory Board members including Laura Fryer, VP and General Manager of WB Games Seattle; Epic Games executive producer Rod Fergusson and Media Molecule's Siobhan Reddy (LittleBigPlanet franchise).

The trio will assemble a full day tutorial -- including themselves and other yet to be announced speakers -- that "focuses on some of the key skills required by producers, both new to the role and seasoned veterans, to be successful in this challenging industry."

Source: http://feedproxy.google.com/~r/GameDevelopersConference/~3/EtMJbnkPFHU/gdc_2011_reveals_major_roster_.html

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GDC China 2011 Adds Marvel, CCP, Hello Games Lectures

GDC China organizers have debuted a near-complete schedule for the December 5th-7th Shanghai event, including a packed main conference and comprehensive Summits on social, mobile and indie games. Now in its third year, Game Developers Conference China offers "valuable and timely insight into the world of game development in China for an audience of both local and international developers", according to its organizers. Overall, the December 5th-7th event provides a forum for local and international ...

Source: http://feedproxy.google.com/~r/SeriousGamesSourceNews/~3/uWJ9KrTBvV8/item.php

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